On a personal level, 2014 was rad – joining forces with Death By Audio Arcade produced untold adventures, from appearing with POWERBOAT Italia ’88 at the lwlvl festival and Maker Faire NYC, culminating in a very unique event at the Smithsonian Art Museum in Washington D.C. (Oh, did I not blog about that, yet?*)
The excitement has spilled over into 2015, too — POWERBOAT Italia ’88, armed finally with a worthy website, just finished up a tour of duty at MAGFest 2015. It was an honor to be a part of the hugest arcade I have ever seen, a four-day, 24-hour deluge of everything from PC Engine classic SHMUPS, 8-Player Super Smash Bros. Wii U, classic 90s light gun games like Area 51 and Maximum Force, LAN parties, vintage computers such as Apple IIs, Commodore 64s and Atari 800s playing everything from Contra to Leisure Suit Larry and so much more. Also featured were a bevy of indie games (more coming on those in their own post, soon) that were truly stunning; as a developer, I was both intimidated and inspired by the level of polish and the number of innovative new gameplay mechanics, even in long-established so-called ‘retro’ genres.
As 2015 heats up, I’m excited to expand to platforms once though unimaginable for me, from the standard-bearers Windows, Linux, and OSX to experimental arenas such as VR with Google Cardboard and Oculus Rift. As I’ve said before, it’s a great time to be an indie game developer – the number of tools and platforms out there to explore is overwhelming.
* The event at the Smithsonian was awesome, representing first time PB88 got some play in the daylight (thanks to the massive heated courtyard) from a very diverse, and surprised (to see an arcade at the Smithsonian, no doubt) group of players and passers-by. At one point, there was even a queue to play! (pictured upper right) Next stop, WAKA WAKA!