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My final project idea is a table-top arcade game based on dual potentiometer input, webcam input, and biofeedback (either via heart rate sensor or GSR sensors). As the game grows more hectic, I hope to put the player on display him/herself through a changing display onscreen. I also hope to work in the player’s level of nervousness to heighten the intensity of the environment via sound, music, and graphics.
Sources of Inspiration:
Abstract, vector based physics as seen in Cosmic Smash:
The intensity of the visuals and sound change based on in-game performance (and in he case of my project, on biofeedback). A good inspiration is Rez
Classic games such as Missile Command that include hectic gameplay with increasing levels of difficulty:
Examples of games that put the player on display:
Dance Dance Revolution:
Big Buck Hunter / Arcade games:
Major stumbling blocks:
- How to reliably measure heartrate without impacting the ease of playing the game
- The scale of the project. I originally envisioned a table-top game using a computer monitor or iMac; however, this would limit the ability of spectators to watch the player’s performance onscreen.